Zack Fair Demonstrates That Magic's Universes Beyond Can Tell Meaningful Narratives.
A core part of the allure found in the Final Fantasy crossover release for *Magic: The Gathering* is the fashion numerous cards narrate familiar narratives. Take for instance the Tidus, Blitzball Star card, which provides a glimpse of the protagonist at the very start of *Final Fantasy 10*: a renowned sports star whose signature move is a specialized shot that takes a defender out of the way. The abilities represent this in nuanced ways. Such storytelling is widespread throughout the whole Final Fantasy offering, and they aren't all fun and games. Some act as somber callbacks of emotional events fans continue to reflect on decades later.
"Moving tales are a key part of the Final Fantasy franchise," noted a principal game designer on the set. "We built some overarching principles, but in the end, it was primarily on a individual basis."
Though the Zack Fair card isn't a top-tier card, it represents one of the set's most elegant instances of storytelling through rules. It skillfully echoes one of *Final Fantasy 7*'s most important cinematic moments with great effect, all while utilizing some of the set's core mechanics. And even if it doesn't spoil anything, those familiar with the tale will quickly recognize the emotional weight within it.
The Mechanics: Story Through Gameplay
At a cost of one mana of white (the alignment of good) in this set, Zack Fair has a base power and toughness of 0/1 but arrives with a +1/+1 counter. By paying one generic mana, you can destroy the card to bestow another unit you control protection from destruction and move all of Zack’s markers, along with an Equipment, onto that other creature.
This card paints a scene FF fans are very know well, a moment that has been reimagined multiple times — in the first *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. Yet it lands with equal force here, expressed solely through card abilities. Zack gives his life to save Cloud, who then picks up the Buster Sword as his own.
The Story Behind the Card
For history, and here is your *FF7* spoiler alert: Prior to the main events of the game, Zack and Cloud are severely injured after a battle with Sephiroth. After extended imprisonment, the pair get away. The entire time, Cloud is comatose, but Zack vows to protect his friend. They eventually make it the plains outside Midgar before Zack is gunned down by Shinra soldiers. Presumed dead, Cloud then takes up Zack’s Buster Sword and takes on the role of a first-class SOLDIER, leading directly into the start of *FF7*.
Simulating the Moment on the Battlefield
Through gameplay, the abilities effectively let you reenact this iconic scene. The Buster Sword appears as a top-tier piece of equipment in the set that costs three mana and provides the wielding creature +3/+2. So, for a total of six mana, you can transform Zack into a solid 4/6 while the Buster Sword attached.
The Cloud Strife card also has deliberate combo potential with the Buster Sword, letting you to find for an artifact card. When used in tandem, these pieces function like this: You cast Zack, and he gains the +1/+1 counter. Then you summon Cloud to pull the Buster Sword from your deck. Then you play and equip it to Zack.
Because of the manner Zack’s signature action is structured, you can potentially use it during combat, meaning you can “intercept” an attack and trigger it to negate the attack altogether. Therefore, you can make this play at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a strong 6/4 that, whenever he strikes a player, lets you draw two cards and play two cards at no cost. This is exactly the kind of moment meant when discussing “narrative impact” — not spoiling the scene, but letting the mechanics evoke the memory.
Beyond the Central Synergy
But the narrative here is deeply satisfying, and it reaches past just Zack and Cloud. The Jenova card is part of the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This sort of implies that Zack’s initial +1/+1 token is, symbolically, the SOLDIER treatment he received, which included experimentation with Jenova cells. This is a small reference, but one that implicitly links the entire SOLDIER program to the +1/+1 counter ecosystem in the expansion.
This design doesn't show his demise, or Cloud’s breakdown, or the memorable bluff where it concludes. It isn't necessary. *Magic* lets you reenact the legacy yourself. You perform the sacrifice. You transfer the sword on. And for a brief second, while engaged in a strategy game, you recall why *Final Fantasy 7* continues to be the most beloved game in the saga ever made.