Exodus: A Deep Dive for the Dedicated Science Fiction Enthusiast.

For a distinct breed of science-fiction fan, the announcement of Exodus stood as the most significant reveal from a prestigious gaming awards ceremony. It's worth noting, those very fans may not have grasped its full importance during the initial showcase.

Exodus, the inaugural game from a recently established studio populated with ex- talent from a famous RPG developer, was originally teased a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a fast-paced trailer. Ahead of this showcase, the studio's leadership detailed some of the real scientific theories that form the foundation for the game's universe: time dilation, human augmentation, and interstellar colonization. These are all suitably complex ideas, which are notoriously tough to express in a brief, cinematic trailer.

“It's a shame some of those innovative and fresh ideas were featured in the trailer. What I perceived was ‘stereotypical man in space,’” wrote one observer. Another responded, “The vibe I got was ‘we have a well-known space opera RPG at home.’” Reactions in community spaces were correspondingly mixed.

The trailer's focus certainly makes sense from a marketing standpoint. When striving to capture attention during a lengthy deluge of game announcements, what has broader appeal: Scientists debating the intricacies of Einsteinian physics? Or massive robots combusting while additional war machines emit lasers from their faces? However, in prioritizing loud action, the developers omitted to include the more nuanced elements that make Exodus one of the more promising concept-driven games in development. Let's delve deeper.


The Celestial Conundrum

Does Exodus include aliens? No. That's complicated. Look at that shot near the opening of the trailer, depicting a bipedal figure with ashen skin and cybernetic components fused into their flesh. That was definitely an alien, right? Ultimately hinges on your perspective regarding one of the game's core existential inquiries: If you applied incremental change reasoning to the human biology, is what is left still a human being?

“We want the Celestials... for a player that isn't spend significant amounts of time into studying the lore, to still grasp the basic premise that they're advanced humans, recognize that they’re an opposing force you have to confront... But also, importantly, make sure it's engaging and that they're compelling and that they play well to encounter,” explained the studio's head.

Understanding how these non-human beings aren't technically aliens requires understanding immense expanses of both the galaxy and temporal progression. Time dilation — the scientific principle that time moves differently for rapidly traveling objects — is an key scientific basis of Exodus’ narrative setting. Here are the fundamentals: Humanity evacuates a desiccated Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human colonists arrive millennia before others. Those early arrivals radically altered their DNA and took on the “Celestial” title.

“There’s multiple tiers of evolution. The people who arrived at the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see baseline humans as fundamentally unevolved, beneath them, not really fit for the higher tiers of society,” stated the game's narrative director.

Exodus is set roughly 40,000 years in the future. Ponder that timeframe — that's essentially all of our documented past repeated ten times over. Now imagine what humans would become if they spent ten entire human histories pushing the limits of genetic manipulation. You would not possibly recognize the result as human. You might certainly believe you're looking at an alien. The most vicious lineage of Celestial, known as the Mara-Yama, can assume multiple forms. Some possess sharp teeth and blades and stand towering tall. Others are protected in exoskeletons. According to companion lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a mass of tissue attached to a head.


Building a Sci-Fi Canon

Between the explosions, beam attacks, and battle bears, you might have glimpsed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, operates a shiny machine that produces a violet glow. A spaceship flies into a portal and vanishes at relativistic velocity. This all seems beyond human understanding, the kind of tech ascribed to a Kardashev Scale-topping civilization. Yet, these are further examples of concepts that seem alien but are firmly grounded in humanity's own evolution.

Beyond the core development team, the Exodus canon is being crafted by what the narrative lead called a duo of “renowned authors.” One bestselling author has already published a massive novel set in the universe, with another planned, while another award-winning writer has contributed a series of short stories. Enlisting such respected science-fiction minds into the project years before the game's release has enabled the studio to develop a rich fictional universe as a backdrop for the game.

“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all integrated... With someone of that caliber, you don't want to limit him. You want to give him room to explore,” the narrative director said of the collaboration.

One interesting scene shows Jun seemingly shape the ground beneath him, forming stone into a temporary bridge. This material, called livestone, is controlled by mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were given specific technologies by the Celestials. Since Jun shows this ability, one might wonder about his status.

“Jun's not exactly a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, stating that the ability to interact with Celestial technology is a “central mechanic of the game.”

The immense scale of the Exodus setting — both in distance and temporal scope — means there is plenty of room for diverse stories to exist, pulling from the same established rules without risking interference.


Stories Within the Void

Although Exodus has been on the radar for a couple of years and is still distant, several stories have already been told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials completely alien to her experience. An episode of a sci-fi anthology depicts a tragic story about a father pursuing his daughter across star systems, with time dilation imparting profound effects on their family; by the time he finds her, she has experienced a lifetime.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abdicated by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun corroding everything, including critical life support systems, and Jun must harness his unusual powers to {find a solution|stop

Jason Brock
Jason Brock

Lena is a passionate gamer and tech writer with over a decade of experience covering the gaming industry and its evolving trends.